> I'm trying to represent a network graph using Java3D where
> the nodes are
> spheres and the links are cylinders. Positioning the nodes is
> not a problem,
> but I'm having a problem with the cylinders. The idea is that
> nodes get laid
> out and then I need to draw the cylinders between the centers
> of the spheres
> that represent the nodes. I've got some psuedo-code to create
> and transform
> a cylinder appropriately, but the code assumes I know the
> point locations of
> the spheres. So, how do I determine the center of the spheres?

What information do you already have about the spheres/nodes?

You said that positioning the nodes is not a problem;
it sounds like you know where to put the spheres that
represent the nodes; and I would think wherever you put a node,
there's the center of a sphere! But maybe I'm misunderstanding.
(When you create a sphere, you specify its center.)

Lars

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