Thanks. You are, of course, correct. I guess what I'm asking is how much
"housekeeping" I have to do myself. If I translate the spheres in the
space, is there some method I can use to get the new center point of the
sphere (e.g. sphere.getCenter()) or do I have to translate the sphere
and also translate the center point as well?

thanks,

Nick

On Mon, 2003-07-07 at 18:31, Lars Huttar wrote:
> > I'm trying to represent a network graph using Java3D where
> > the nodes are
> > spheres and the links are cylinders. Positioning the nodes is
> > not a problem,
> > but I'm having a problem with the cylinders. The idea is that
> > nodes get laid
> > out and then I need to draw the cylinders between the centers
> > of the spheres
> > that represent the nodes. I've got some psuedo-code to create
> > and transform
> > a cylinder appropriately, but the code assumes I know the
> > point locations of
> > the spheres. So, how do I determine the center of the spheres?
>
> What information do you already have about the spheres/nodes?
>
> You said that positioning the nodes is not a problem;
> it sounds like you know where to put the spheres that
> represent the nodes; and I would think wherever you put a node,
> there's the center of a sphere! But maybe I'm misunderstanding.
> (When you create a sphere, you specify its center.)
>
> Lars
>
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Nick Collier <[EMAIL PROTECTED]>

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