I have embarked in a project to produce a renderer
for the Java3d scenegraph which is targeted at game development. The
project is already making great progress and I am looking for advice on the
design and feature set. Please feel free to drop by and comment on this
thread:
We are starting off targeting all features needed
for the Magicosm project. I anticipate that within 3 weeks it will be
ready to run Magicosm. Once it is solid I am releasing the
entire source free for anyone's use for any purpose. I will open it up to
other dev's to contribute if interested at some point.
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- Re: [JAVA3D] High performance java3d renderer for game... David Yazel
- Re: [JAVA3D] High performance java3d renderer for... Alan Hudson
- Re: [JAVA3D] High performance java3d renderer for... William Denniss
- Re: [JAVA3D] High performance java3d renderer for... Yazel, David J.
- Re: [JAVA3D] High performance java3d renderer... William Denniss
- [JAVA3D] Performance & culling faces Ian M Nieves
- Re: [JAVA3D] Performance & cullin... Artur Biesiadowski
- Re: [JAVA3D] Performance & c... Ian M Nieves
- Re: [JAVA3D] High performance java3d renderer... Dirk L. van Krimpen