Dave,

Regarding your point 4. "only the copyright holders can sell
the product (renderer + libs) a product.  I would not want
someone to take a free API"  I was wondering if, in case you
license someone to use your product, you recommend also
building in some code, eg IP address checker, etc. This to
make sure, even the executable (classes only) cannot be
used on any other machine. Have you got experience with
this?

Thanks, Dirk


----- Original Message -----
From: "Yazel, David J." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 08, 2003 3:00 PM
Subject: Re: [JAVA3D] High performance java3d renderer for games


> I am not a lawyer, but the license would be something like:
>
> 1. Copy right holders are not liable for anything bad that happens through
> the use of the software.
>
> 2. The code can be used to support any project, commercial or personal.
>
> 3. Distributions of the source need to include the copyright and license.
>
> 4. And this one I am not sure about, but basically something which states
> that only the copyright holders can sell the product (renderer + libs) a
> product.  I would not want someone to take a free API and sell it as an
API
> in other words.
>
> Dave Yazel
>
> -----Original Message-----
> From: William Denniss [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, July 08, 2003 2:29 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] High performance java3d renderer for games
>
>
> On Tuesday 08 July 2003 10:54, David Yazel wrote:
> > We are starting off targeting all features needed for the Magicosm
> project.
> >  I anticipate that within 3 weeks it will be ready to run Magicosm.
Once
> > it is solid I am releasing the entire source free for anyone's use for
any
> > purpose.  I will open it up to other dev's to contribute if interested
at
> > some point.
>
> David,
>
> Under what license will you be releasing the sources?  Looks like a very
> good
> idea to me!
>
> Cheers,
>
> Will.
>
>
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