Hello All, I am not sure exactly what PlatformGeometry is used for. Can someone clarify this?
I believe that it allows me to place geometry in the world, relative to the view (such that the geometry is always in view) AND the geometry is always rendered with a parallel projection (even if the view itself uses a perspective projection) Is this correct? Thanks! Ian Nieves =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".