Hi Zak, I have been able to add geometry relative to the view by simply adding a new TransformGroup with geometry to the view platform transform. This, however, renders the geemetry in whatever perspective the view is using. SO, i know it is possible to add geometry to the scene, relative to the view, without using the PlatformGeometry.
BUT.. i think you are right.. by using PlatformGeometry, the geometry is always rendered in parallel projection. ON the other hand... is there any way to make that particular geometry always render in perspective projection??? Ian On Thu, 17 Jul 2003, Zak Nixon wrote: > PlatformGeometry is simply geometry placed on the viewing platform, so that > any operations on the viewer(ie. lookAt()), the geometry will be transformed > along with the viewing platform. > And I "believe" that it is in parallel projection, not perspective. > > Zak > ----- Original Message ----- > From: "Ian M Nieves" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, July 17, 2003 6:44 AM > Subject: [JAVA3D] PlatformGeometry question > > > > Hello All, > > > > I am not sure exactly what PlatformGeometry is used for. Can someone > > clarify this? > > > > I believe that it allows me to place geometry in the world, relative to > > the view (such that the geometry is always in view) AND the geometry is > > always rendered with a parallel projection (even if the view itself uses > > a perspective projection) Is this correct? > > > > Thanks! > > Ian Nieves > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".