Hi:

In your code, there is an import:
import com.sun.j3d.audioengines.headspace.HeadspaceMixer;

Please tell me where to find headspace.HeadspaceMixer?

Thank you!

G.B.

----- Original Message -----
From: "Guy Carpenter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 22, 2003 11:21 AM
Subject: Re: [JAVA3D] Adding sound to a Java3d application


> I have some sample code that works with point sounds,
> but I think it should be fairly trivial to convert it to use
> background sounds.
>
> Here's the smallest standalone sound sample I've
> been able to create:
>          http://clearwater.com.au/java/J3DSound6.java
> Maybe that will help get you going.
>
> Cheers,
> Guy.
>
>
> P.S. There are several problems with the sound implementation.  Below
> are a couple issues I have explored.  I'm including them also because they
> include links to more audio sample code.
>
> Bug 4787253 - Sound setEnable(false) not work
> OS VERSION
>          Windows 2000
>
> OVERVIEW
>          when using the Sound.setEnable(boolean) method to stop and
restart an
>          audio clip, if the audio clip is enabled immediately after it is
> disabled (or
>          completes), it continues playing after it is subsequently
disabled.
>
>          1) sound.setEnable(true)                // sound starts playing
>            (time passes)
>          2) sound.setEnable(false)       // sound stops playing
>          3) sound.setEnable(true)                // sound starts playing
again
>            (time passes)
>          4) sound.setEnable(false)       // sound SHOULD stop but
continues
>
>          At (4) sound node enters some sort of invalid state where it
> continues
>          to play the original sound, but can be re-enabled and it will
play
> a mix
>          of the continuing stream and a new stream, with both played out
at
>          an accelerated rate.
>
> WORKAROUND
>
>          Adding a sleep of >100ms between (2) and (3) above seems to
> prevent the problem.
>
> REPRO
>          The sample code at
>                  http://clearwater.com.au/java/J3DSound8.java
>          reproduces the problem.
>
>          Note that there is an
>          if (false) {
>                  wait()
>          }
>          block at the end of the program that enables the workaround.
>
>
>
> Bug 4787026 - Sound.setRelease(true) is not yet implement
> OS VERSION
>          Windows 2000
>
> TITLE
>          Sound.setRelease(true) doesn't work correctly with setLoop(>0)
>
> SUMMARY
>          Calling setRelease(true) followed by setEnable(false) should
allow
> the
>          audio to continue to the end of the current cycle.  When the
sound
> in question
>          is set to loop, the sound continues to the end of the number of
loops
>          specified in the most recent call to setLoop(), including calls
> made after
>          the sound was enabled.  The loop count should not affect the
> behavior at all.
>
>          For example if the sound was started with
>                  sound.setLoop(INFINITE_LOOPS);
>                  sound.setEnable(true);
>          and is currently in the middle of the second loop, the following
> effects are observed:
>
>          CASE 1)
>          sound.setRelease(true);
>          sound.setEnable(false);
>
>          The sound continues looping infinitely insetad of stopping at the
> end of the 2nd loop.
>
>          CASE 2)
>          sound.setLoop(0);
>          sound.setRelease(true);
>          sound.setEnable(false);
>
>          The sound stops immediately instead of stopping at the end of the
> 2nd loop.
>
>          CASE 3)
>          sound.setLoop(3);
>          sound.setRelease(true);
>          sound.setEnable(false);
>
>          The sound continues to the end of the 4th pass instead of
stopping
> at the end of the 2nd pass.
>
> REPRO
>
>          The code at http://www.clearwater.com.au/java/J3DSound10.java
> exhibits cases 2 and 3.
>
>
>
>
>
>
> At 05:45 PM 21/07/2003 -0700, Dr. Thomas wrote:
> >I am trying to add background sound to a Java3d
> >application. I have a *.wav file in my Java directory.
> >My program creates a "BackgroundSound" object. It also
> >creates a "MediaContainer" object and references to
> >MediaContainer object to the sound. It sets the
> >appropriate 'loop' values, 'initialgains', etc.  I
> >have found virtually nothing on this topic in Sun's
> >online tutorial. I have examined the SIGGRAPH 98 Java
> >3D technology course notes, available on line.
> >However, using their example has been unavailing. I
> >also consulted the book, "Java 3D API Jump-Start". It
> >provides a brief sample of code. Using their example,
> >my code compiles. However, it produces no sound. Does
> >anyone have a relatively simple example of code that
> >works? Conversely, can anyone refer me to literature
> >that explains this topic. Thank you in advance.
> >
> >JT.
> >
>
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>
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