Too much data to handle. Even using -Xincgc is not possible to cut the data alive in the scene graph. Try to dispose or manage the data outside of the view, if possible. Another approach is to load the vrml's, save then as SceneGraphObject, and just load that saved branch when you need. After using deattach it and let gc to his work. This may reduces the amount of CPU work, compared to a VRML parsing.
Just ideias. I didnot test the tips above
Alessandro
trz escreveu:
Serge Bernier wrote:
and I get the same error. Does anybody have a hint except play with the memory parameters?? Who can I target the problem??
Hi, not a great hint, but, if it's not already so, you could try to create a new loader each time you load the file. Maybe collecting the old loader could release something.
Bye
Lorenzo
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