Hi,
That does not seem to work, it gives all sorts of spurious/weird Z coords. Basically all I want is a constant Z value if I click Anywhere on the face of a shape no matter if I have rotated the shape around. I want it to be relative to the centre of the shape and not the world.
Hi, sorry, I didn't understood the problem. I found something strange in the order of the pickIntersections, and maybe also pickresults, when using quads.
In that case I looked for the closest point checking each intersection.
I do not know if this is the case.
Bye
Lorenzo
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