Auguste Genovesio wrote:
Hi Java3D team and everybody,

I dream of being able to specify an array of let'say - int - (rgba)
to a texture and then, when you modify this array the changes are
reflected directly in the 3D world. It would mean that it would be possible
to show a movie (and a lot more) with no garbage collection...(which
keep being
a critical point in Java for real time app).  That is possible in java2D
with a RenderedImage or a MemoryImageSource, why is'nt it in Java3D.

Hi, check the TextureByReference demo, maybe is what you are looking for. If not, what is missing? I do not know by ref textures, but I expect to be just that.

Bye


Lorenzo


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