Hi Java3D team and everybody,
I dream of being able to specify an array of let'say - int - (rgba) to a texture and then, when you modify this array the changes are reflected directly in the 3D world. It would mean that it would be possible to show a movie (and a lot more) with no garbage collection...(which keep being a critical point in Java for real time app). That is possible in java2D with a RenderedImage or a MemoryImageSource, why is'nt it in Java3D.
Hi, check the TextureByReference demo, maybe is what you are looking for. If not, what is missing? I do not know by ref textures, but I expect to be just that.
Bye
Lorenzo
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