Hi Java3D team and everybody,

I dream of being able to specify an array of let'say - int - (rgba)
to a texture and then, when you modify this array the changes are
reflected directly in the 3D world. It would mean that it would be possible
to show a movie (and a lot more) with no garbage collection...(which
keep being
a critical point in Java for real time app).  That is possible in java2D
with a RenderedImage or a MemoryImageSource, why is'nt it in Java3D.

what? .... I heard someone say something.... that's because of OpenGL ??

Why?  JNI support accessing an array by obtaining a direct pointer on it
with the methods Get/SetIntArrayElements() .
So, does anybody think that my dream will come true one day?

Thanks






-- A. Genovesio Quantitative Image Analysis Group Institut Pasteur 25, rue du Docteur Roux 75724 Paris Cedex 15

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