oops.

I create a specific Appearance node for each of my Shape3D nodes and save
references to each. Many of the appearences are identical initially,
although they may each eventually have unique colors as a result of user
input.

While the scene is live, I call the Appearance node "setMaterial" method to
change the color of Shape3D objects.

It seems as though Java3D might have tried to "merge" Appearance nodes
together, because a small percentage of changes are mapped to Shape3D
objects that reference some other Appearance object.

For example does this code appear correct (assuming I create lots of "foo"
instances) :

class foo {

Appearance ap;

foo(){
ap = new Appearance;
ap.setCapability(Appearance.ALLOW_MATERIAL_WRITE);
Shape3D shape = new Shape3D();
shape.setAppearance(ap);
//... the shape gets added to a the Scenegraph, etc.
}


// This gets called to change the Shape's color in response to user input


void changeMaterial(Material mat){
ap.setMaterial(mat);
}

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