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Hello, Everybody!
I try to make a 3D-Game with Java3D. Some people say Java’s too slow for a good 3dGame. The 3D-Graphics are computed by the low-level-APIs like DirectX and OpenGL, so Java hasn’t much to do with it. But the computing of Behaviours for example is done by the JVM. And the Java-Byte-Code has to be compiled into native code, so the loading is very slow. One way making this faster would be to compile the Java-Byte-Code to native Code for Windows32, e.g for XP (This is the platform where my game should be played on). But every native code compiler I found didn’t work with Java3D. I need a compiler that dynamically loads all classes imported by my Application and compile it into native code. All this should run without a JRE or so and should be easily started by an .exe file!
Does anyone know how I can solve my Problem?
Any other way to increase Java3D’s speed is welcome, too ;)!!!
Sincerely, Johannes Neubauer |
- Re: [JAVA3D] 3d Games with Java3D too slow... Johannes Neubauer
- Re: [JAVA3D] 3d Games with Java3D too... trz
- Re: [JAVA3D] 3d Games with Java3D too... Yazel, David J.
- Re: [JAVA3D] 3d Games with Java3D too... "Schäfer, Peter"
- Re: [JAVA3D] 3d Games with Java3D... Alessandro Borges
