Thank for the replys. I install nvidia drivers as described and I have good HW acceleration and OpenGL 1.4 ;-) Even my dot3 bumpmap and my spheremap texture demos works fine. Just the very high polygon count models are slow. I will try the new 4496 Detonator for LinuxIA32 and see what happens. I will report what I got.
Alessandro
William Denniss escreveu:
Hi,
I too have found that by default linux does software rendering. In my case (SiS650 integrated graphics) it was a case of downloading my SiS driver and downloading the latest version of Mesa - recompiling and installing. The other advantage of upgrading Mesa was that I went from OpenGL 1.2 to 1.4 :D
Will.
On Thursday 07 August 2003 18:46, you wrote:
Hi,
The default driver for NVidia cards on linux does software rendering. You can download the latest driver from http://www.nvidia.com/. I have seen huge performance improvements but along with this came a few bugs (visual artifacts, problems with offscreen rendering, etc).
Regards, Renoir
Alessandro borges wrote:
Hi,
I am testing some high polygon count models on Linux, but I got low FPS. The FPS decreases inversely proportional to number of polygons, i.e, a low polygon CubeColor run at +500FPS, but a human model with +40k polygons run at 8FPS. This same human model run at ~40FPS in the same machine but on Win98
I am using AMD Duron 1.1GHz 384MB Ram GForce2/MX-400 64MB PCI Win98: JDK 1.4.2 - J3D 1.3.1 OGL Detonator 30.82
Linux: Debbian XFree 4.2 Kernel 2.4.18 NVidia 4364 JDK 1.4.2 J3D 1.3.1beta
Any tip will be welcome
Alessandro
Any
_______________________________________________________________________ Conhe�a o novo Cad�? - Mais r�pido, mais f�cil e mais preciso. Toda a web, 42 milh�es de p�ginas brasileiras e nova busca por imagens! http://www.cade.com.br
========================================================================== = To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
-- William Denniss - will@: http://www.omegadelta.net
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
