Thank for the replys.
I install nvidia drivers as described and I have good  HW acceleration
and OpenGL 1.4 ;-)
Even my dot3 bumpmap and my spheremap texture demos works fine.
Just the very high polygon count models are slow.
I will try the  new 4496 Detonator for LinuxIA32 and see what happens.
I will report what I got.

Alessandro


William Denniss escreveu:


Hi,

I too have found that by default linux does software rendering.  In my case
(SiS650 integrated graphics) it was a case of downloading my SiS driver and
downloading the latest version of Mesa - recompiling and installing.  The
other advantage of upgrading Mesa was that I went from OpenGL 1.2 to 1.4 :D

Will.

On Thursday 07 August 2003 18:46, you wrote:


Hi,

The default driver for NVidia cards on linux does software rendering.
You can download the latest driver from http://www.nvidia.com/.  I have
seen huge performance improvements but along with this came a few bugs
(visual artifacts, problems with offscreen rendering, etc).

Regards,
Renoir

Alessandro borges wrote:


Hi,

I am testing some high polygon count models on Linux,
but I got low FPS. The FPS decreases inversely
proportional to number of polygons, i.e, a low polygon
CubeColor run at +500FPS, but a human model with +40k
polygons run at 8FPS.
This same human model run at ~40FPS in the same
machine but on Win98

I am using
AMD Duron 1.1GHz
384MB Ram
GForce2/MX-400 64MB PCI
Win98: JDK 1.4.2 - J3D 1.3.1 OGL Detonator 30.82

Linux: Debbian XFree 4.2 Kernel 2.4.18 NVidia 4364
JDK 1.4.2 J3D 1.3.1beta

Any tip will be welcome

Alessandro

Any

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