Hi,

   I am doing some geometry updates in a by_reference
IndexedGeometryArry, but there are excessive GC. I did
some memory  debugs and found tons of Point3d and
BoundingBox garbages. Of course this objects are
generated/garbage collected by GeometryArray after I
call geometryUpdater ...

   The strange point is by using Morph does happen ANY
GC !!!
   Should I use a kind of Morph to have  less gc ?
 Any comment will be very welcome.

Alessandro




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