Hi, I am doing some geometry updates in a by_reference IndexedGeometryArry, but there are excessive GC. I did some memory debugs and found tons of Point3d and BoundingBox garbages. Of course this objects are generated/garbage collected by GeometryArray after I call geometryUpdater ...
The strange point is by using Morph does happen ANY GC !!! Should I use a kind of Morph to have less gc ? Any comment will be very welcome. Alessandro _______________________________________________________________________ Conhe�a o novo Cad�? - Mais r�pido, mais f�cil e mais preciso. Toda a web, 42 milh�es de p�ginas brasileiras e nova busca por imagens! http://www.cade.com.br =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
