Hi Dirk,

I�ve been away for a while, as you have correctly guessed, and,
unfortunatelly, my current free time is almost nothing, I barely have time
to *read* the mails, that�s why I wasn�t active on the list.

Kind Regards,

Florin

-----Urspr�ngliche Nachricht-----
Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Auftrag von Dirk L. van Krimpen
Gesendet: Montag, 18. August 2003 10:02
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] excessive GC on GeometryUpdate


----- Original Message -----
From: "Alessandro borges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, August 17, 2003 2:04 PM
Subject: [JAVA3D] excessive GC on GeometryUpdate

Hi Allesandro,

Although I am using by_reference with IndexedGeometryArray
a lot I never checked the resulting GC, so I cannot give you a
useful answer. Maybe this would be a good one for Florin
Herinean to answer. So, I tought this would be a good moment
to mention that it is good to have some experienced guys like you
and Florin around. As a matter of fact, I learned most 3D tricks
and methods from both of you. Have you got an idea if Florin
is still on the list? Perhaps he is away on such a usual long
German vacation.

Anyhow, I am willing to measure my amounts of GC under
various conditions if you only tell me how to check this.

Have fun,

Dirk

> Hi,
>
>    I am doing some geometry updates in a by_reference
> IndexedGeometryArry, but there are excessive GC. I did
> some memory  debugs and found tons of Point3d and
> BoundingBox garbages. Of course this objects are
> generated/garbage collected by GeometryArray after I
> call geometryUpdater ...
>
>    The strange point is by using Morph does happen ANY
> GC !!!
>    Should I use a kind of Morph to have  less gc ?
>  Any comment will be very welcome.
>
> Alessandro
>
>
>
>
> _______________________________________________________________________
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