I use Java3d and post about __ successes ___ with Java3d and reluctantly refute mistatments and lies as required when they are either especially outlandish and / or harmful to our community.


Phone Fun With Java: Sun's __ Java Gaming.org __ site ------------------------------------------------------ http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=J2ME



  Nokia & " dickhead " : Justin Couch makes this association why ?
   -------------------

   Justin Couch wrote:
  |
  |
  | Subject: ... __ Nokia, __ ... do 3-D w. Java ... Join Us @ JavaOne
  |
  |
  |  ... Oh, is this dickhead back again ?
  |
  |  Whatever he's on, I'd like some because its pretty fscking
  |  obvious that he's living in a fantasy land.  ...
  |
  | Justin Couch
  |
  | Freelance Java Consultant
  | Author, Java 3D FAQ Maintainer
  |
http://archives.java.sun.com/cgi-bin/wa?A2=ind0106&L=java3d-interest&P=R11769




in reply to my post about __ Java __ Nokia __ JavaOne ___ 3D ___



Nokia Phones ...



Nokia, Motorola, Sharp do 3-D w. Java ... Join Us ! ! @ JavaOne --------------------------------------------------------------- | | You are invited to join the new, networked, 3d revolution ... | | This week, See the Future: 3d, Java & The Web Become One @ JavaOne | | Unaccelerated Java may be slow, but Java3d uses OpenGL or DirectX | ~~ AND ~~ Hardware Acceleration ... | | It is Fast, It is Great, It is Growing. | | 3D Games & 3D Business Applications in Phone, PDAs, etc. | ============================= ~~~~~~~~~~~~~~~~ | | J-Phone will unveil a "color 3-D mobile phone" designed to run | | Java applets rendering 3-D polygon-based objects in software | | [ at JavaOne __ this week __ in San Fransisco ]. | | | | A Java-enabled 3-D cell phone, called J-SH07, is scheduled | | for rollout in Japan this month and will be produced by | | Sharp Corp [ and Sharp will demo a PDA with Linux & Java | | at JavaOne _ this week _ ... and be sold in volume this year. ] | | | | No current cell phones use hardware graphics acceleration | | to drive 3-D applications on cell phones ... But as the demand for | | graphics grows, service providers and handset vendors in Japan | | face a pressing need to enable2-D and 3-D graphics processing, | | | | ... consumers love the new multimedia functions and applications | | designed to run on their cell phones. | | | http://www.eet.com/story/OEG20010601S0086 | | | IBM, Motorola, Nokia, Sharp ... @ JavaOne this week ... | ---------------------------------------------------- | http://www.motorola.com/java/javaone/ | http://www.nokia.com/javaone/index.html | http://www-106.ibm.com/developerworks/java/library/j-j1preview/ | http://developer.sharpsec.com/news.cfm#release2 | | | _ Web3d.org's _ Don Brutzman: ... 3D VRML / X3D File Loaders | --------------------------------------------- @ JavaOne, this week. | | June 4, 8:30 PM - 9:20 PM | | | | Speakers: Don Brutzman, Bryan Croft, Alan Hudson, Shawn Kendall | | | | Like OpenGL, the Java 3D API has no native file format. It provides | | an API for 3D graphics rendering in real time. ... This 3D content | | is provided through reading in existing file formats from common and | | popular 3D modeling tools. | | | http://servlet.java.sun.com/javaone/conf/bofs/775/0-sf2001.jsp | http://archives.java.sun.com/cgi-bin/wa?A2=ind0106&L=java3d-interest&P=R4784


Nokia Phones, Java Games & Java3d: Info on my website: ---------------------------------- | | If you're the kind of game developer | who wants to do something seriously different, | you've come to the right place. | | The Nokia N-Gage game deck is the first handheld game system | to deliver wireless multiplayer gameplay both locally and | over the global network. ... | | N-Gage supports two different game styles: downloadable titles | and rich games distributed on MMC cards. Downloadable titles for | N-Gage are developed in Java MIDP in the same way and with the | same tools used to develop downloadable games for any other | | Series 60 Platform device. | | Go to www.forum.nokia.com/games | | for our Step by Step Guide to mobile game development. | | Source: http://www.n-gage.com/n-gage/developers.html | http://www.frontiernet.net/~imaging/java_games.html


http://www.frontiernet.net/~imaging/nokia_phone.jpg http://www.frontiernet.net/~imaging/nokia_game_racket.gif


I use Java3d and post about __ successes ___ with Java3d.



Re: Help - particle system model grass -------------------------------------- | | Lan Wu-Cavener wrote: | > | > It may be not the right time to still focus on using Java3D. | > | > ... | | | Nonsense. | | Java3d has served us well and will and continue to do so. | | Many of us have had projects succeed with Java3d. ... | | | Yes, you can do "growing plant simulations" with Java3d. | | | I'd like to show you the "big picture" first, a working solution: | | | Virtual Plants & Modeling 3d L-Systems with Java3d with Source Code | ===============---------------------------------------------------- | | | | This project shows one or more 3D branching structures | | like bushes, trees or flowers in a landscape, | | | | ____ all ____ created ____ with ____ Java3D. ____ | | | | The plants are generated with a so-called Lindenmayer system, | | which just describes the rules and regularity of the plants. | | | | In this program the plants are not just static but they grow | | with time. The user may first choose where on the landscape he | | wants to place what plant and adjust some other features, | | then he can walk around in the virtual scene and ... | | | | ... see the plants grow. | | http://www.hta-bi.bfh.ch/~swc/DemoJ3D/ | | ... | Please don't apologize for using Java3d: that's what we do here. | | http://archives.java.sun.com/cgi-bin/wa?A2=ind0308&L=java3d-interest&P=34116


3d animation for portable devices & the Web. -------------------------------------------

That's what I do and I do it with Java.


Web Animation with Java3d using the Sun VRML Loaders ---------------------------------------------------- http://www.frontiernet.net/~imaging/vrml_loaders_working.html


Miklos Wagner ( from Nokia.com ) wrote: | | Subject: | Re: some of what Justin wrote was true - but not nearly all of it. | | | ... I subscribed for this list to learn how to use Java3D | AND to learn good 3d programming practices. | | If I were the moderator of this list, you would be out by now... | maybe Justin makes assumptions and/or misunderstand things but | since I'm also working for a big company I rather do not believe | all what Sun says... | | If calling other people as a liar is all what you can say, | you should rather be quiet. | | That's my personal opinion. | | Miklos Wagner | http://archives.java.sun.com/cgi-bin/wa?A2=ind0308&L=java3d-interest&P=39093


Thank you Miklos.


   I have been using and posting about ___ Java3d ___
   web animation with VRML using Sun's VRML Loaders,
   and also about Java Games in Nokia phones.

   The off-topic insulting vulgar non-truths from Justin Couch
   that harm our comuminity are wrong and should not encouraged
   by anyone, many of Justin's false statments are deliberate
   calculated and criminal lies done with criminal cooperation
   of NIST staffers, and the US Federal Employees at the US NIST
   shouldn't be violating US laws and harming our country & community.


Why has Justin Couch claimed someone on this lists makes "photoshop fakes" ?


I'm interested in 3d animation for phones, games & education:


   Games for Phones with Java, my own 3d engine ( Java )
   ---------------------------------------------------
   http://www.frontiernet.net/~imaging/java_games.html
   http://www.frontiernet.net/~imaging/gait_model.html


Success with Java3d, a post of mine to JavaGaming.org about



Sun's JavaGaming.org site: Web Animation with Java3d & VRML ------------------------------------------------------------- | | Human Animation with Java3d and the Sun VRML Loaders | ---------------------------------------------------- | | can animate NSF Funded Finger Spelling Animations | | -- in a web browser -- | | -- on Windows, Linux, Solaris, SGI workstations --- | | -- without installation of packages --- | | other than Java, Java3d, and the DirectX or OpenGL layer | | -- with mouse events triggering "Gesture Animations" -- | | -- using Web3d.org's VRML based H-Anim Human Models -- | http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=3D;action=display;num=1060641747


Java3d works great, if you know what you're doing.


 -- Paul, Java Developer & Web Animator
 --------------------------------------
 Imaging the Imagined: Modeling with Math & a Keyboard


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