Have you tried the -Dsun.java2d.noddraw=true VM parameter?
Pasi
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Paul Brown
Sent: 18. syyskuuta 2003 19:42
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] swing paint problems
Hi Jeremy,
thanks for your reply. I cannot call "invoke and wait" because I'm
already on the Swing event despatching thread. For the same reason,
"invokeLater" has no effect.
I think the Swing event despatching thread must be competing with the
Canvas3D renderer thread for cpu/graphics card time - but given my
graphics card/cpu and the fact that little is happening on the Canvas3D,
this somewhat surprises me.
As an aside, all popups can be made heavyweight for mixing with J3D by
including the line:
JPopupMenu.setDefaultLightWeightPopupEnabled(false);
Similarly, for tooltips:
ToolTipManager ttm = ToolTipManager.sharedInstance();
ttm.setLightWeightPopupEnabled(false);
Thanks anyway.
Best wishes,
-Paul
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