I think it's already that way. No key pressed, no wake up. But if you use the keyboard 
to switch the panels ?

Cheers,

Florin

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: Freitag, 26. September 2003 15:52
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] swing paint problems


But wouldn't be there a possibility to optimize it? I think when no key is
pressed it is not necessary to wake up for every frame.

On Fri, 26 Sep 2003 11:56:11 +0200, Florin Herinean <[EMAIL PROTECTED]>
wrote:

> For smooth movement. Otherwise, your scene will move in jumps, which is
> not
> nice.
>
> Florin
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED] Behalf Of Paul Brown
> Sent: Donnerstag, 25. September 2003 22:07
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] swing paint problems
>
>
> Apologies. The painting of the icons was a red herring.
>
> I now believe that my problems are the result of using the com.sun
> KeyNavigateBehaviour. From looking at the source code, it seems to wake
> on every frame. Consequently, it means the cpu is running at 100% and
> there isn't time to do anything else - like paint greyed out icons.
>
> I know that Sun only provide the code for illustrative purposes but...
>
> I guess my question now is: why does the keyNavigateBehaviour need to be
> awoken every frame?
>
> -Paul
>
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