I guess you can have a kind of control over specular
level  by (re)setting the  specular color:
 Go to gray/black color to have low specular
results,and go to light color to have high specular
levels.
Example:
low -> RGB(10,20,40);
mid -> RGB(30,60,120);
high ->RGB(64,128,255);

But the final result is highly dependent of undelying
AI, video driver, video chipset, S.O., etc...

Alessandro

 --- Robert Gomez-Reino <[EMAIL PROTECTED]>
escreveu: > In the methods of the Materials class I
can set the
> specular color of my material but, how can I set the
> specular level?
> Thanks,
> Boby
>
>
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