I guess you can have a kind of control over specular level by (re)setting the specular color: Go to gray/black color to have low specular results,and go to light color to have high specular levels. Example: low -> RGB(10,20,40); mid -> RGB(30,60,120); high ->RGB(64,128,255);
But the final result is highly dependent of undelying AI, video driver, video chipset, S.O., etc... Alessandro --- Robert Gomez-Reino <[EMAIL PROTECTED]> escreveu: > In the methods of the Materials class I can set the > specular color of my material but, how can I set the > specular level? > Thanks, > Boby > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". _______________________________________________________________________ Desafio AntiZona: participe do jogo de perguntas e respostas que vai dar um Renault Clio, computadores, cāmeras digitais, videogames e muito mais! www.cade.com.br/antizona =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".