Hello All, I have been developing an application in Java3D which makes use of multi-texturing. Up to this point I have been using NVidia cards under both Linux and Windows. Recently I attempted to run the application on an ATI card on a Win2K machine, and the rendering is completely incorrect. I installed the latest ATI drivers I could find and have had no real luck.
I know ATI tends to support Direct3D more than OpenGL, however Direct3D has transparency problems as well as multi-texturing problems. You can see the results of rendering on the two different cards here: http://www.botch.com/~mpilone/projects/builder/earth.html Note that the clouds are a transparent texture wrapped around the earth on a separate geometry. It seems odd to me that ATI cards/drivers could be so broken. Has anyone sucessfully deployed a complex 3D application on an ATI card with Java3D? Any tricks to get things working? From the screenshots, is there anything obvious that is going wrong with the ATI rendering (inverted colors, transparency, etc) that I could work around? Any comments or suggestions would be appreciated. If more information is required, feel free to contact me. Unfortunately I am not at liberty to release the application. Thanks, -mike -- Mike Pilone <mpilone at botch dot com> =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".