Hello All,

I have been developing an application in Java3D which makes use of
multi-texturing. Up to this point I have been using NVidia cards under
both Linux and Windows. Recently I attempted to run the application on
an ATI card on a Win2K machine, and the rendering is completely
incorrect. I installed the latest ATI drivers I could find and have had
no real luck.

I know ATI tends to support Direct3D more than OpenGL, however Direct3D
has transparency problems as well as multi-texturing problems.

You can see the results of rendering on the two different cards here:
http://www.botch.com/~mpilone/projects/builder/earth.html
Note that the clouds are a transparent texture wrapped around the earth
on a separate geometry.

It seems odd to me that ATI cards/drivers could be so broken. Has anyone
sucessfully deployed a complex 3D application on an ATI card with
Java3D? Any tricks to get things working? From the screenshots, is there
anything obvious that is going wrong with the ATI rendering (inverted
colors, transparency, etc) that I could work around?

Any comments or suggestions would be appreciated. If more information is
required, feel free to contact me. Unfortunately I am not at liberty to
release the application.

Thanks,
-mike
--
Mike Pilone <mpilone at botch dot com>

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