actually this is the same for ImageComponent and Raster so the only
thing wich should stay - INSIDE - the method should be

SendImage(ctx.readRaster(ras));



the rest is OUTSIDE, once for all.


tiagoscalheiros wrote:


Hi,

I have rewrited the postswap() of a canvas 3d to collect a
bufferedImage of the scenario and then sent it to another
aplication.

The program is working but im having a problem with the
performance:
I discovered that the method readRaster(Raster r) from
graphicsContext3d takes 200ms in Suse Linux 1,8Ghz  to
retrieve the raster image and that is to slow for the
application.

I would like to know if someone knows why these method is so
slow, if i cann make it faster or if someone knows a better
and fast way to get a bufferedImage of one canvas 3d?

   public void postSwap()
   {
       GraphicsContext3D ctx = getGraphicsContext3D();

Rectangle rect = this.getBounds();

       BufferedImage img = new BufferedImage
(rect.width,rect.height,

BufferedImage.TYPE_INT_RGB);

       ImageComponent2D comp =
           new ImageComponent2D(ImageComponent.FORMAT_RGB,
img, true, false);

       Raster ras = new Raster(new Point3f(-1.0f,-1.0f,-
1.0f),
                               Raster.RASTER_COLOR,
                               0,
                               0,
                               rect.width,
                               rect.height,
                               comp,
                               null);


ctx.readRaster(ras);


// Now strip out the image info

BufferedImage output_img = ras.getImage().getImage();

SendImage(output_img);

}



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Quantitative Image Analysis Group
Institut Pasteur
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