Hi Auguste,
thanks for your answer. I have already made the changes that
you suggest me. But the problem that im having is only whith
this command:

ctx.ReadRaster(ras);

only this commmand takes 200ms. If i dont use this command
and make one measurement of the time i can make everything in
30ms.

I had another strange problem too when i try to use this
command. With linux he takes the buffer of the Graphics card.
That means that if i run my application and select another
application in the monitor, he takes snapshots of what im
showing in the monitor, and not of the 3d scenario of my
application. I think that this is a problem with OpenGL,
since i dont have this problem whit windows.


I tried to make too offscreen rendering and i get a better
perfomance of 100ms, but thats not enough for the application.

My problem is that i need to acquire a BufferedImage of my
scenario and send it to a stream. This code that i showed was
based in a implementation of J3d.org to save a JPEG file.

If someone have another idea to capture Images from the
scenario i would be glad to know.

greetings,


Tiago



> actually this is the same for ImageComponent and Raster so t
he only
> thing wich should stay - INSIDE - the method should be
>
> SendImage(ctx.readRaster(ras));
>
>
>
> the rest is OUTSIDE, once for all.
>
>
> tiagoscalheiros wrote:
>
> >Hi,
> >
> >I have rewrited the postswap() of a canvas 3d to collect a
> >bufferedImage of the scenario and then sent it to another
> >aplication.
> >
> >The program is working but im having a problem with the
> >performance:
> >I discovered that the method readRaster(Raster r) from
> >graphicsContext3d takes 200ms in Suse Linux 1,8Ghz  to
> >retrieve the raster image and that is to slow for the
> >application.
> >
> >I would like to know if someone knows why these method is s
o
> >slow, if i cann make it faster or if someone knows a better
> >and fast way to get a bufferedImage of one canvas 3d?
> >
> >    public void postSwap()
> >    {
> >        GraphicsContext3D ctx = getGraphicsContext3D();
> >
> >        Rectangle rect = this.getBounds();
> >
> >        BufferedImage img = new BufferedImage
> >(rect.width,rect.height,
> >
> >BufferedImage.TYPE_INT_RGB);
> >
> >        ImageComponent2D comp =
> >            new ImageComponent2D(ImageComponent.FORMAT_RGB,
> >img, true, false);
> >
> >        Raster ras = new Raster(new Point3f(-1.0f,-1.0f,-
> >1.0f),
> >                                Raster.RASTER_COLOR,
> >                                0,
> >                                0,
> >                                rect.width,
> >                                rect.height,
> >                                comp,
> >                                null);
> >
> >
> >        ctx.readRaster(ras);
> >
> >        // Now strip out the image info
> >
> >        BufferedImage output_img = ras.getImage().getImage
();
> >
> >        SendImage(output_img);
> >
> >    }
> >
> >
> >
> >---
> >Acabe com aquelas janelinhas que pulam na sua tela.
> >AntiPop-up UOL - É grátis!
> >http://antipopup.uol.com.br
> >
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lude in the body
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INTEREST".  For general help, send email to
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e "help".
> >
> >
> >
> >
>
>
> --
> A. Genovesio
> Quantitative Image Analysis Group
> Institut Pasteur
> 25, rue du Docteur Roux
> 75724 Paris Cedex 15
>
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===============
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 "help".
>


---
Acabe com aquelas janelinhas que pulam na sua tela.
AntiPop-up UOL - É grátis!
http://antipopup.uol.com.br

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