I have a (part of a) SceneGraph which contains different Geometries /
Shape3Ds and a set of TransformGroups. What I now need is one BoundingBox
of all Geometries together. Is there a way to let Java3D do it
automatically or do I have it to calculate myself using the Geometries /
Shape3Ds BoundingBoxes together with the Transformations?
--
Virtual Worlds Productions
Software Development Group
http://www.virtualworlds.de

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