I have a (part of a) SceneGraph which contains different Geometries / Shape3Ds and a set of TransformGroups. What I now need is one BoundingBox of all Geometries together. Is there a way to let Java3D do it automatically or do I have it to calculate myself using the Geometries / Shape3Ds BoundingBoxes together with the Transformations? -- Virtual Worlds Productions Software Development Group http://www.virtualworlds.de
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