Hi all,
I want to create a class (I will call it Tube)
that will represent a cylinder with inner and outer radio, lenght and an angle
refered to its axial axis that represent a section of the Tube (this data will
be read from a Database) . The classes that I had created before were
always made with plane surfaces, basically using QuadArrays and TriangleArrays.
I wonder if anybody can make me any suggestion of how start with this. I thought
about creating circunferences with pointarrays and afterwards conecting the
circunferences with quadarrays but I think that there must be a better way,
isn't it?
Thanks all.
Boby
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- Re: [JAVA3D] Tube class Robert Gomez-Reino
- Re: [JAVA3D] Tube class Dirk L. van Krimpen