Hi Java 3D fans I do a simulation. The calculation takes about a second and the rendering about 0.5 to 10 seconds. that is how it is done in a Thread so far:
in Thread.run(): canvas.stopRenderer(); heavyCalculation(); canvas.startRenderer(); //wait try { Thread.yield(); Thread.sleep(500); } catch (InterruptedException ie) { } unfortunatly the canvas isn't updated when the rendering takes more than 500 ms. I want to update the picture after every step in simulation. my question: is there any possibility to ask the canvas if it is ready with rending? I need something like: repeat Thread.yield/sleep until canvas.finished. Is this possible? Thank you Chris Ender =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".