Thank you all for your concern,
   But if any one have found this problem before and
solved it please give me a hint since i thing that
this problem is not a minor one since implementing
java3D over swing components is not a strange thing to
do,I hope to find a solution soon since this is
critical for the application i make
                 Best Regards
--- Marty Vona <[EMAIL PROTECTED]> wrote:
>
> Have you run your app under a tool like Borland
> OptimizeIt, which can show you all live objects on
> the heap, their reference chains, and their
> allocation points?  If not, I suggest that should be
> in your near-term plans.
>
> We have had many memory leaks with our app that we
> would *not* have been able to solve without the help
> of a memory tracing tool like this.  Much more
> information is provided in a much more
> understandable format than what one can get the JVM
> to emit to the console.
>
> Good luck,
> Marty
>
>
> Osama Abdalah writes:
> > thank you for your concern but yet i donot know
> how to
> > solve this problem it is critical for the
> application
> > i make
> >                           Best regards
> > --- Alessandro borges
> <[EMAIL PROTECTED]>
> > wrote:
> > > Hi,
> > >
> > >  I just did a test case like you describe: a
> simple
> > > GUI application with a button to open JDialog
> with a
> > > running Canvas3D inside.
> > >   I have the same behavior: after JDialog opened
> > > free
> > > memory decreases, and after closing the JDialog
> > > there
> > > is a few MBytes released, but far from that
> initial
> > > value.
> > >
> > >  I suspected there are some Java3D threads still
> > > running, but with my JDeveloper trace tool, I
> could
> > > not note evidence of this. The Java3D threads
> just
> > > stop running as it should be.
> > >
> > >  Next try. I run my application with a
> > > -verbose:class
> > > option:
> > > java -verbose:class myApp
> > >
> > >  Ok. A big list of loaded classes fill up my
> console
> > > screen. Yeah, Java3D loads a lot of classes,
> around
> > > 300, and they are kept in memory for future use.
> > > This classes are not reloaded when I open the
> > > JDialog
> > > a second time.And opens very fast.
> > >  As gc just take instances, and not the class
> > > definition, that space taken by classes are not
> full
> > > released.
> > >  Seens right to me. Just take a lot of memory.
> > >
> > >  It is all a got.If someone knows how relase
> more
> > > memory after releasing  Java3D instances, please
> > > share
> > > it with us.
> > >  Ok, have more memory is always a good option ;)
> > >
> > > Alessandro
> > >
> > >
> > >  --- Osama Abdalah <[EMAIL PROTECTED]>
> > > escreveu: > Hi All,
> > > > Java 3D objects implemented on a JDialog are
> not
> > > > cleared after closing the dialog even if i
> used
> > > > cleanUp() method of SimpleUniverse , How can i
> > > solve
> > > > this problem
> > > >                Thank you all
> > > >
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> >
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