Hi Jean,
From your test I can say it is not memory leak at
all. It is Java gc working. Otherwise you won't get memory back even you sleep
all day.:)
----- Original Message -----
Sent: Wednesday, October 29, 2003 10:47
AM
Subject: Re: [JAVA3D] Memory leak: A
simple idea
Noticing the same problems with memory leaks, here is
what I do each time I remove/add new graphics to display to force freeing
memory:
mainWindow.setState(Frame.ICONIFIED);
try{ Thread.sleep( 20); }
catch( InterruptedException ie) {}
mainWindow.setState(Frame.NORMAL);
I know it is not nice,
but works very well since it may free up to
50MB!! Unfortunately, I don't know if it is possible to do that with an
applet....
Osama Abdalah wrote:
Thank you all for your concern,
But if any one have found this problem before and
solved it please give me a hint since i thing that
this problem is not a minor one since implementing
java3D over swing components is not a strange thing to
do,I hope to find a solution soon since this is
critical for the application i make
Best Regards
--- Marty Vona <[EMAIL PROTECTED]> wrote:
Have you run your app under a tool like Borland
OptimizeIt, which can show you all live objects on
the heap, their reference chains, and their
allocation points? If not, I suggest that should be
in your near-term plans.
We have had many memory leaks with our app that we
would *not* have been able to solve without the help
of a memory tracing tool like this. Much more
information is provided in a much more
understandable format than what one can get the JVM
to emit to the console.
Good luck,
Marty
Osama Abdalah writes:
thank you for your concern but yet i donot know
how to
solve this problem it is critical for the
application
i make
Best regards
--- Alessandro borges
<[EMAIL PROTECTED]>
wrote:
Hi,
I just did a test case like you describe: a
simple
GUI application with a button to open JDialog
with a
running Canvas3D inside.
I have the same behavior: after JDialog opened
free
memory decreases, and after closing the JDialog
there
is a few MBytes released, but far from that
initial
value.
I suspected there are some Java3D threads still
running, but with my JDeveloper trace tool, I
could
not note evidence of this. The Java3D threads
just
stop running as it should be.
Next try. I run my application with a
-verbose:class
option:
java -verbose:class myApp
Ok. A big list of loaded classes fill up my
console
screen. Yeah, Java3D loads a lot of classes,
around
300, and they are kept in memory for future use.
This classes are not reloaded when I open the
JDialog
a second time.And opens very fast.
As gc just take instances, and not the class
definition, that space taken by classes are not
full
released.
Seens right to me. Just take a lot of memory.
It is all a got.If someone knows how relase
more
memory after releasing Java3D instances, please
share
it with us.
Ok, have more memory is always a good option ;)
Alessandro
--- Osama Abdalah <[EMAIL PROTECTED]>
escreveu: > Hi All,
Java 3D objects implemented on a JDialog are
not
cleared after closing the dialog even if i
used
cleanUp() method of SimpleUniverse , How can i
solve
this problem
Thank you all
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