The TransparencyAttributes seem to be correct and I have never seen this
effect (using Windows/DirectX and Linux/GLX). Possibly the reason for this
problem can be found somewhere else in your scene graph!?
Le Thu, 30 Oct 2003 09:25:24 +0100, Schäfer, Peter
<[EMAIL PROTECTED]> a écrit:
<?xml version="1.0" ?>
I have some trouble creating a partially transparent object with Java3D
for
DirectX:
TransparencyAttributes ta = new
TransparencyAttributes(TransparencyAttributes.FASTEST, 0.5f);
However, the resulting object is completely transparent (i.e. invisible)
!
I also tried other tranparency modes (NICEST, BLENDED), with the same
result.
The object has no texture, only diffuse and ambient color.
Is there a problem with DirectX, or am I missing something ?
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