I have some trouble creating a partially transparent object with Java3D for DirectX:
 
    TransparencyAttributes ta = new TransparencyAttributes(TransparencyAttributes.FASTEST, 0.5f);
 
However, the resulting object is completely transparent (i.e. invisible) !
I also tried other tranparency modes (NICEST, BLENDED), with the same result.
The object has no texture, only diffuse and ambient color.
 
Is there a problem with DirectX, or am I missing something ?
 
 
 
 
 
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