I have some
trouble creating a partially transparent object with Java3D for
DirectX:
TransparencyAttributes ta = new
TransparencyAttributes(TransparencyAttributes.FASTEST,
0.5f);
However, the
resulting object is completely transparent (i.e. invisible)
!
I also tried
other tranparency modes (NICEST, BLENDED), with the same
result.
The object has no
texture, only diffuse and ambient color.
Is there a
problem with DirectX, or am I missing something ?
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- Re: [JAVA3D] Transparency and DirectX "Schäfer, Peter"
- Re: [JAVA3D] Transparency and DirectX Michael Pfeiffer
- Re: [JAVA3D] Transparency and DirectX Christian Britton