Adriana, maybe I understand it wrong, but if you use a Behavior you already has the 'changes' it in another thread. I mean, the behaviors has its own thread(s).
And you can change your behavior parameters using some pairs of set/get methods to your customized Behavior. By using Behaviors you also have a better control of when the changes will be happens (each frame, each 10ms, each AWT event, after a collision, etc) Just my 2 cents... Alessandro --- ADRIANA RAMIREZ <[EMAIL PROTECTED]> escreveu: > Does somebody has an example (or may be know where > can > I find one) about update the translation vectors and > the rotation angles using threads? so I can see a > simulation of movement by changing these parameters > every period of time. > > I will appreciate any help =) > > Adriana. > > > > __________________________________ > Do you Yahoo!? > Protect your identity with Yahoo! Mail AddressGuard > http://antispam.yahoo.com/whatsnewfree > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help".and include in the body of the > message "help". Yahoo! Mail - 6MB, anti-spam e antivírus gratuito. Crie sua conta agora: http://mail.yahoo.com.br =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".