Totally agree. That's what behaviors are. Threads for animation and other
stuff to be done in parallel. Why reinvent the wheel when it works so well?

CHRIS

----- Original Message -----
From: "Alessandro borges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 10, 2003 2:07 PM
Subject: Re: [JAVA3D] Translation & Rotation Update


> Adriana,
>  maybe I understand it wrong, but if you use a
> Behavior  you already has the 'changes' it in another
> thread. I mean, the behaviors has its own thread(s).
>
>  And you can change your behavior parameters using
> some pairs of set/get methods to your customized
> Behavior.
>  By using Behaviors you also have a better control of
> when the changes will be happens (each frame, each
> 10ms, each AWT event, after a collision, etc)
>
>  Just my 2 cents...
>
> Alessandro
>
>
>  --- ADRIANA RAMIREZ <[EMAIL PROTECTED]> escreveu: >
> Does somebody has an example (or may be know where
> > can
> > I find one) about update the translation vectors and
> > the rotation angles using threads? so I can see a
> > simulation of movement by changing these parameters
> > every period of time.
> >
> > I will appreciate any help =)
> >
> > Adriana.
> >
> >
> >
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