Hi,

I have a BranchGroup and one
of it's childs is a .3ds object that
is loaded in the constructor of my object.

What i want to do is change the .3ds
model in runtime.... example:
if i click in keyboard key "t" my object X
change to object Y... how to do this
in runtime, in the same branchgroup?
How to write that modifications for the
branchgroup?

Someone can help me

Thanks in advance

Carlos

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