I have a BranchGroup and one of it's childs is a .3ds object that is loaded in the constructor of my object.
What i want to do is change the .3ds model in runtime.... example: if i click in keyboard key "t" my object X change to object Y... how to do this in runtime, in the same branchgroup? How to write that modifications for the branchgroup?
Someone can help me
Thanks in advance
Carlos
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