Olá Carlos, You have some options:
* use a Switch and attach each shape as a "switchable" child node - easy ; * use a Morph - this one requires both shapes matches number of nodes, mesh format, etc - ; * Deattach/Attach the BG holding a shape X OR shape Y - no quite easy as it seens; Alessandro --- Carlos Vieira <[EMAIL PROTECTED]> escreveu: > Hi, > > I have a BranchGroup and one > of it's childs is a .3ds object that > is loaded in the constructor of my object. > > What i want to do is change the .3ds > model in runtime.... example: > if i click in keyboard key "t" my object X > change to object Y... how to do this > in runtime, in the same branchgroup? > How to write that modifications for the > branchgroup? > > Someone can help me > > Thanks in advance > > Carlos > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help".and include in the body of the > message "help". Yahoo! Mail - 6MB, anti-spam e antivírus gratuito. Crie sua conta agora: http://mail.yahoo.com.br =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".