Olá Carlos,

You have some options:

* use a Switch and attach each shape as a "switchable"
child node -  easy  ;
* use a Morph - this one requires both shapes matches
number of nodes, mesh format, etc - ;
* Deattach/Attach the BG holding a shape X OR shape Y
- no quite easy as it seens;

Alessandro

 --- Carlos Vieira <[EMAIL PROTECTED]> escreveu:
> Hi,
>
> I have a BranchGroup and one
> of it's childs is a .3ds object that
> is loaded in the constructor of my object.
>
> What i want to do is change the .3ds
> model in runtime.... example:
> if i click in keyboard key "t" my object X
> change to object Y... how to do this
> in runtime, in the same branchgroup?
> How to write that modifications for the
> branchgroup?
>
> Someone can help me
>
> Thanks in advance
>
>         Carlos
>
>
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