Hi all,
I'd like to know if there's an easy way (without extending the OrbitBehavior
class and processStimulus method) to limit the MAXIMUM angle of rotation on
each axis of the OrbitBehavior? By which I mean: stop rotating after PI/2.0
or -PI/2.0 so that the user can never see the back of a scene being rotated
around.

Thanks!
CHRIS

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