Hello I want an object to rotate if the viewplatform is within "2". This code:
TransformGroup Rotation = new TransformGroup (); Rotation.setCapability (Rotation.ALLOW_TRANSFORM_WRITE); RotationInterpolator RotSize = new RotationInterpolator(FileSizeRot,Rotation); BoundingSphere bounds = new BoundingSphere (new Point3d(0d,0d,0d),2); RotSize.setSchedulingBounds (bounds); lets it rotate all the time, regardless of the position of the platform. what am i missing ? Next one: (for the doc's) A Behavior node is active (can receive stimuli) whenever an active ViewPlatform's activation volume intersects a Behavior object's scheduling region. how can i setup the "activation volume" ? thx. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".