Hello

I want an object to rotate if the viewplatform is within "2". This code:

TransformGroup Rotation = new TransformGroup ();
Rotation.setCapability (Rotation.ALLOW_TRANSFORM_WRITE);
RotationInterpolator RotSize = new RotationInterpolator(FileSizeRot,Rotation);
BoundingSphere bounds = new BoundingSphere (new Point3d(0d,0d,0d),2);
RotSize.setSchedulingBounds (bounds);

lets it rotate all the time, regardless of the position of the platform.

what am i missing ?

Next one: (for the doc's)
 A Behavior node is active (can receive stimuli) whenever an active
ViewPlatform's activation volume intersects a Behavior object's scheduling
region.

how can i setup the "activation volume" ?

thx.

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