Title: RE: [JAVA3D] Difficult matrix algebra problem

If you have the transforms in the global coordinates, you can use the inverse transform to get the relative transform.

Take the inverse of one of the global transformations and multiply with it the other.

Regards,

Pasi

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Nikolai V. Chr.
Sent: 21. marraskuuta 2003 13:20
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Difficult matrix algebra problem


Is there any solution to this problem:

I have two transform nodes in a scenegraph.
Neither of them is ancester to the other.

Is it possible to get the transform between them?

All transform nodes are expected to be affine.

Any help is appreciated
Nikolai

----------------------------------------------
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Denmark, EU
Phone: +45 63 15 71 31  Fax: +45 65 93 29 99
WWWeb: http://www.ifad.dk
e-mail: [EMAIL PROTECTED]
----------------------------------------------

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to