Nikolai V. Chr. said:
> Is there any solution to this problem:
>
> I have two transform nodes in a scenegraph.
> Neither of them is ancester to the other.
>
> Is it possible to get the transform between them?
>
> All transform nodes are expected to be affine.
>
> Any help is appreciated
> Nikolai

Hi
 I *think* this is what you want, where A is the first transform (where
you are starting/viweing) from and B is the second (where you want to end
up/the object you want to convert to local coords) you multiply B by the
inverse of A.

HTH

Jeremy

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