Nikolai V. Chr. said: > Is there any solution to this problem: > > I have two transform nodes in a scenegraph. > Neither of them is ancester to the other. > > Is it possible to get the transform between them? > > All transform nodes are expected to be affine. > > Any help is appreciated > Nikolai
Hi I *think* this is what you want, where A is the first transform (where you are starting/viweing) from and B is the second (where you want to end up/the object you want to convert to local coords) you multiply B by the inverse of A. HTH Jeremy -- Homepage: http://www.computerbooth.com/ Codepage: http://www.newdawnsoftware.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".