One issue you have is that "illumination" is several different things (diffuse, specular, ambient). How would you want to combine them?
I imagine you could scan your scene for all lights, test if the point is within the bounds of each light and compute the "illumination". - John Wright Starfire Research Silvère Martin-Michiellot wrote: > > Hi, > (I posted this earlier but noone replied) > (may be Sun people can add this on their wish list for 1.4/1.5 features) > > I would like to retrieve the total illumination at any given point in the > scene, whether on a vertex or in thin air > > something like Branchgroup.getLight(Vector3D); > > Does this exist anywhere or can anyone provide me hints on how to do that > (equations given light sources) ? > Or may be the Java3D spec can be enhanced ? > > Thanks. > __________________________________________________________________________________________ > > Silvere Martin-Michiellot builds the Internet future on > www.digitalbiosphere.com > __________________________________________________________________________________________ > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".