At 09:05 25/11/2003 -0600, you wrote:One issue you have is that "illumination" is several different things (diffuse, specular, ambient). How would you want to combine them?
I meant total illumination.
The aim of this is to get the radiance from a virtual sun on a virtual planet, at any point on the planet. But I believe there could be many more uses.
I imagine you could scan your scene for all lights, test if the point is within the bounds of each light and compute the "illumination".
Sure, I just expected to get the already computed result from the J3D internal renderer equation instead of doing the work myself and having to plug it into the class hierarchy.
By the way, I just noticed reading the doc once again that I can set up any intensity parameter from which I could define the actual brightness of a light source. I wondered why this hasn't missed me so much before already.
Of course, I meant "can't set up intensity".
- John Wright Starfire Research
Silvère Martin-Michiellot wrote:
>
> Hi,
> (I posted this earlier but noone replied)
> (may be Sun people can add this on their wish list for 1.4/1.5 features)
>
> I would like to retrieve the total illumination at any given point in the
> scene, whether on a vertex or in thin air
>
> something like Branchgroup.getLight(Vector3D);
>
> Does this exist anywhere or can anyone provide me hints on how to do that
> (equations given light sources) ?
> Or may be the Java3D spec can be enhanced ?
>
> Thanks.
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Silvere Martin-Michiellot builds the Internet future on www.digitalbiosphere.com
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