Hi all,

We are releasing our Java3D project, named Virtual Camera under the LGPL.
The intent of the project was creating a virtual mockup for simulating tasks related 
to machine vision applications. In its current state, the Virtual Camera application 
allows the user to:
* navigate in a virtual world
* load VRML scenes
* create and control cameras and lights
* create multiple simultaneous viewports
* edit scene objects attributes
* manipulate objects with the mouse (translation, rotation and scaling)
* take screenshots of the scene (saved in jpeg format)

The project website <http://camera3d.sourceforge.net> contains a few screenshots and a 
couple of applets that show some functionality of the mouse manipulators we developed. 
Other components that might be of interest to Java3D developers include:
- the NodeTester, a component which encapsulates the scene graph basic structure and 
allows creating a Java3D application with just a few lines of code.
- a set of classes (in the gizmo package) which provide visual representation to 
planes, lines and line arrays.

Besides source code, the download area at sourceforge 
<http://sourceforge.net/projects/camera3d/> contains a technical report describing the 
application architecture and a small user guide. Comments, critics and suggestions are 
welcome.

--Carlos Santos

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