Hi all, We are releasing our Java3D project, named Virtual Camera under the LGPL. The intent of the project was creating a virtual mockup for simulating tasks related to machine vision applications. In its current state, the Virtual Camera application allows the user to: * navigate in a virtual world * load VRML scenes * create and control cameras and lights * create multiple simultaneous viewports * edit scene objects attributes * manipulate objects with the mouse (translation, rotation and scaling) * take screenshots of the scene (saved in jpeg format)
The project website <http://camera3d.sourceforge.net> contains a few screenshots and a couple of applets that show some functionality of the mouse manipulators we developed. Other components that might be of interest to Java3D developers include: - the NodeTester, a component which encapsulates the scene graph basic structure and allows creating a Java3D application with just a few lines of code. - a set of classes (in the gizmo package) which provide visual representation to planes, lines and line arrays. Besides source code, the download area at sourceforge <http://sourceforge.net/projects/camera3d/> contains a technical report describing the application architecture and a small user guide. Comments, critics and suggestions are welcome. --Carlos Santos =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".