Hi All,

I am having all sorts of problems with opening a number of Canvas 3D's on
a particular setup of machine.  I think it is to do with the graphics card
/ driver (ATI Radion 7500).  It could be the same on the Radion 9000
mobility (I did not have long to plat with one, but it looked the same).
I have tried a load of combinations of driver and graphics library, and
seem to get different behavior with each, but very few really work.  I
have tried to summarise it below.  Has anyone else run into similar
problems?  Does not one else use multiple canvases, or am I doing anything
stupid.  I would really appreciate any help.

Definitions below, results here

One window, multiple canvases -

Old Driver, Open GL, Works fine with test case, but does not display a
scene if it has more than about 80 rectangles.  May be my codes problem.

New Driver, Open GL, Hangs JVM when it displays more than about 7 or 8
canvases

New Driver, Direct X, Works fine, but generates an error when it displays
more than 7 or 8 canvases, once from each canvas more than 7 or 8 [1].

[1] Fail to create hardware D3D Device, switch to use reference
rasterizer. - D3DERR_INVALIDCALL

Old Driver, Direct X, Works with up to 6 canvases, 7 canvases crashes the
JVM, then when you close the window you get a blue screen of death
(KMODE_EXCEPTION_NOT_HANDLED?).  I can get it to not crash windows by
opening it through another java app, then I get a D3D error [2], again
when it gets to about 7 - 8 canvases.

[2] Fail to lock Vertex Buffer - D3DERR_DRIVERINTERNALERROR

Multiple windows -

Plain OGL, New Driver, gets slow with 3 window, grinds to a halt at 4
windows open

Plain OGL, Old Driver, no noticable slowdown with 24 windows open

Java 3D, OGL, New driver, works fine with 25 windows

Java 3D, OGL, Old Driver, 8 windows OK, if you open 9 you get a BSOD when
you close one

Java 3D, D3D, New driver, works fine with 20 windows, but you get the
error [1]

Java 3D, D3D, Old driver, When you open you open the fifth window, the
canvas is copletely shot.  No error message, and when you close a window
you get a BSOD.

Java 3D Open GL and Direct X versions, both 1.3.1
Test case is the HelloUniverse demo added a number of times to one frame
Plain Open GL, the code from
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=02 running via
cygwin.
Graphics card  Radion 7500 AGP (0x5157)
New Driver - 6.14.10.6396 (latest, date 9/30/2003)
Old Driver - 5.13.1.6043 (dated 3/5/2002)
OS Windows 2000

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