Flavius Alecu wrote:
um, is it that easy? sorry, i'm no good av vector maths...thanx

vector.negate();


Even without this function you could do

vector.x = -vector.x;
vector.y = -vector.y;
vector.z = -vector.z;

You will need to understand a LOT more about vector/matrix math if you
want to do anything serious with 3d programming.


Artur


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