Ben,

I have the same picking problem than you. I'll be interested by a way to overcome it cos it's truly annoying although not that critical...
Another annoying thing I encounter is the fact that clicking in a Canvas3D does not set the internal frame that contains it as "selected"...
Sometimes I am really thinking about rebuilding my application using frames instead of JInternalFrames...

JR

Ben Logan wrote:
Excellent!! Done, thanks for all the help, it is fairly straightforward,
you should think about deploying it with your game. This is quite a
powerfull tool when you think about it. My spec did say 'web-based'
application, so technically this is probably a bit of a cheat, but who
cares, its great!

Cheers

Ben

PPS
Did anyone get a chance to read my post earlier this week regarding
picking and the need to first click somewhere on the screen before the
listeners becomes active, is there a way round this, its driving me mad.



  
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: 09 January 2004 14:30
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D & webstart

Ben Logan <[EMAIL PROTECTED]> schrieb am 09.01.2004, 15:14:39:
    
Iam glad you seem to think that deployment of java3d with the
application will be easy, cos ive spent the last couple of hours
trying to get it working;) How would you go about it then? I have
distributed the libraries (.jars) and the program still wont
      
work on a
    
non-java3d machine, presumably because it will require the
      
.dlls! The
    
question is how do you ship them, or more to the point how do you
reference them in the .jnlp file?
      
I'm sorry for sounding arrogant saying 'no problem'.

The way to go is to pack the dll into a jar an sign(!) it.
Then, place these jars to the OS-specific part of the JNLP file. E.g.

   <resources os="Windows">
     <nativelib href=""/>
     <nativelib href=""/>
     <nativelib href=""/>
   </resources>

Its the same as I did it with my JXInput stuff:

   <resources os="Windows">
     <nativelib href=""/>
   </resources>

Jar-wrapping and signing the dlls is the key to success here!

- J

===============================================================
============
To unsubscribe, send email to [EMAIL PROTECTED] and
include in the body of the message "signoff JAVA3D-INTEREST".
For general help, send email to [EMAIL PROTECTED] and
include in the body of the message "help".


    

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".


  

--
D'Amore Jean-Robert
IT Systems
Bell Geospace Ltd.
Unit 5A, Crombie Lodge
Aberdeen A.S.T.P
Balgownie Drive
Aberdeen AB228GU

Tel: +44(0)1224227703
Email: [EMAIL PROTECTED]

=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to