Your Canvas3D doesn't have the input focus, that's why you need to click first on it. You should just transfer the focus to it after your application starts, there is a method in java.awt.Component, requestFocus();
Cheers, Florin -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Ben Logan Sent: Freitag, 9. Januar 2004 16:20 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D & webstart Excellent!! Done, thanks for all the help, it is fairly straightforward, you should think about deploying it with your game. This is quite a powerfull tool when you think about it. My spec did say 'web-based' application, so technically this is probably a bit of a cheat, but who cares, its great! Cheers Ben PPS Did anyone get a chance to read my post earlier this week regarding picking and the need to first click somewhere on the screen before the listeners becomes active, is there a way round this, its driving me mad. >-----Original Message----- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >Sent: 09 January 2004 14:30 >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Java3D & webstart > >Ben Logan <[EMAIL PROTECTED]> schrieb am 09.01.2004, 15:14:39: >> Iam glad you seem to think that deployment of java3d with the >> application will be easy, cos ive spent the last couple of hours >> trying to get it working;) How would you go about it then? I have >> distributed the libraries (.jars) and the program still wont >work on a >> non-java3d machine, presumably because it will require the >.dlls! The >> question is how do you ship them, or more to the point how do you >> reference them in the .jnlp file? > >I'm sorry for sounding arrogant saying 'no problem'. > >The way to go is to pack the dll into a jar an sign(!) it. >Then, place these jars to the OS-specific part of the JNLP file. E.g. > > <resources os="Windows"> > <nativelib href="J3Ddll.jar"/> > <nativelib href="j3daudiodll.jar"/> > <nativelib href="J3DUtilsdll.jar"/> > </resources> > >Its the same as I did it with my JXInput stuff: > > <resources os="Windows"> > <nativelib href="jxinputdll.jar"/> > </resources> > >Jar-wrapping and signing the dlls is the key to success here! > >- J > >=============================================================== >============ >To unsubscribe, send email to [EMAIL PROTECTED] and >include in the body of the message "signoff JAVA3D-INTEREST". >For general help, send email to [EMAIL PROTECTED] and >include in the body of the message "help". > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".