Yohan Baillot (Contractor) wrote:
Dear all,
I am currently using OpenGL in my project to render graphics but I would
like to use
some of the Java3D and JMF tools as well. I have now the problem to let
Java3D know
what display surface created by OpenGL to use to draw. I must as well
have a way to
get a pixel array from JMF to create a texture in OpenGL. Is there
anyone who has
experience exchanging these parameters between Java and OpenGL and who would
have already work out the necessary conversions?
You do not have this much freedom with Java3D. It expects to rule the
world, so you cannot hand it a surface and expect to mix Java3D and
OpenGL commands. We are considering how to do this with our upcoming
open source scenegraph API(Aviatrix), but its not released yet.
Pershaps Xith3D could help, but I don't know if they are exposing this
level of access or not.
--
Alan Hudson
President: Yumetech, Inc. http://www.yumetech.com/
Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/
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