About: > ... OpenGL and Java3D cannot be mixed? It seems strange > to me since I thought > Java3D was implemented in OpenGL in low level ...
please note there is a Java3D DirectX version too. To develop a application tied in both sides to Java3D and OpenGL when your client may use the DirectX version can bring you in a big headache ... Maybe a new high level feature, where the dirt work is done in the underlaying platform, solve it. The same kind of enhancents where asked before for programable shaders in the J3D 1.4. Alessandro --- "Yohan Baillot (Contractor)" <[EMAIL PROTECTED]> escreveu: > Dear all > > Alan, thanks for the tip. Does the Java3D team > onfirm Alan statement that > OpenGL and Java3D cannot be mixed? It seems strange > to me since I thought > Java3D was implemented in OpenGL in low level anyway > (when using OpenGL > distribution), therefore there should be some way to > mix both, however that > require some information from the Java3D team. Could > we have this info? > Specifically, how to exchange drawing surface > parameters between Java3D and > OpenGL as well as synchronization issues. > > thanks > > Yohan > > > >Date: Tue, 13 Jan 2004 09:00:18 -0800 > >From: Alan Hudson <[EMAIL PROTECTED]> > >Subject: Re: OpenGL <-> Java3D > > > >Yohan Baillot (Contractor) wrote: > > > > > > > > Dear all, > > > > > > I am currently using OpenGL in my project to > render graphics but I would > > > like to use > > > some of the Java3D and JMF tools as well. I have > now the problem to let > > > Java3D know > > > what display surface created by OpenGL to use to > draw. I must as well > > > have a way to > > > get a pixel array from JMF to create a texture > in OpenGL. Is there > > > anyone who has > > > experience exchanging these parameters between > Java and OpenGL and who > > would > > > have already work out the necessary conversions? > > > > >You do not have this much freedom with Java3D. It > expects to rule the > >world, so you cannot hand it a surface and expect > to mix Java3D and > >OpenGL commands. We are considering how to do this > with our upcoming > >open source scenegraph API(Aviatrix), but its not > released yet. > >Pershaps Xith3D could help, but I don't know if > they are exposing this > >level of access or not. > > > >-- > >Alan Hudson > >President: Yumetech, Inc. > http://www.yumetech.com/ > >Web3D Open Source Chair > http://www.web3d.org/TaskGroups/source/ > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". > ______________________________________________________________________ Conheça a nova central de informações anti-spam do Yahoo! Mail: http://www.yahoo.com.br/antispam =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".