I have to agree with Frederic on this one! From the looks of things you really don't 
seem to be in a position to criticise Java 3D.
Don't get me wrong; I think everyone on this site is willing to accept constructive 
criticism, but yours seems unfounded and basically opportunism. 

>-----Original Message-----
>From: Frederic Barachant [mailto:[EMAIL PROTECTED] 
>Sent: 22 January 2004 07:28
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] how to help java3D rebirth ?
>
>What a bad shameless commercial plug....
>looks like you were looking for a way to insert an advert 
>about your thing..
>Whatever the reasons you did that API over J3D seems bad to 
>me, and a big unnecessary burden.
>Scenegraph is perfectly suited for lots of people, maybe not 
>you, but that certainly is not a reason for 'the failure'. 
>There are tons of successful scenegraph APIs around, you know....
>I strongly disagree with point most of your points.
>
>He.. and what a bad bunch of HTML pages... The colors used let 
>me think you're a coder, and the image maps a newbie at html..
>
>pffff..
>
>At 21/01/2004 21:30:00, you wrote:
>>Frankly, the scene graph model in Java 3D does not present a 
>robust and 
>>flexible framework to describe the virtual world. Consider the 
>>following
>>points:
>>
>>1) This model does not present a natural way to describe the world 
>>around you;
>>2) This model does not have a robust way to handle user interactions 
>>with the virtual world;
>>3) You have no idea what time means in this model, so it's 
>difficult to 
>>simulate dynamic behaviors of world objects.
>>4) It's never a easy work for ordinary programmers to develop 3D 
>>applications (consider most developers can write a nice html page).
>>
>>I believe these are the main reasons to the fact that the Java 3D has 
>>not gained the massive popularity in the past few years. If 
>the Java 3D 
>>development is still on this track, I don't believe it will have a 
>>bright future in the near term.
>>
>>Our product, the WorldShow3D browser, uses Java 3D APIs in the pure 
>>immediate model (mainly in graphics rendering), but it is completely 
>>built on a new world model, i.e., the Show Stage model. We have 
>>incorporated the most fundamental elements of a world (i.e., space, 
>>time, and human
>>interactions) into the software design, and the Show Stage model has 
>>overcome many limitations of the Scene Graph model in other 
>3D virtual 
>>world framework.
>>
>>So I really think the combination of Java 3D APIs and the Show Stage 
>>model can bring the virtual environment to every computer, and then 
>>this can help Java 3D rebirth. Hope you can join me.
>>
>>Thanks,
>>
>>
>>Thomas Din
>>WorldShow3D Software Company
>>3717 Meadow View Dr.
>>Dexter, MI 48130
>>http://www.worldshow3d.com/
>>
>>You don't need to re-invent the world!
>>
>>
>>-----Original Message-----
>>From: Discussion list for Java 3D API
>>[mailto:[EMAIL PROTECTED] Behalf Of Len Yencharis
>>Sent: Wednesday, January 21, 2004 10:06 AM
>>To: [EMAIL PROTECTED]
>>Subject: Re: [JAVA3D] how to help java3D rebirth ?
>>
>>
>>More JAVA3D--This article will appear in Jan 2004 issue of 
>Advanced Imaging.
>>Contact me if you want  a copy of the issue--it's being printed now
>>
>>--
>>3D Digital Image Processing
>>Marketing and Technical Consultant
>>> Not in the Reuters article, I guess they don't care about 'nuts and 
>>> bolts' of a "internet language in Mars", but in James Grosling 
>>> article I found it:
>>>
>>> "... All of this 3-D, walk-through visualization is using standard 
>>> Java APIs like Java 3-D API, Java Advanced Imaging API, Java 
>>> networking APIs and the user interface APIs. ..."
>>>
>>> So, we are there ;)
>>>
>>> Alessandro Borges
>>>
>>> --- Florin Herinean <[EMAIL PROTECTED]> escreveu: > On 
>the original 
>>> article, there was no mention of
>>> > Java 3D. Only java and 3-D
>>> > viewers, which may not necessarily be java. And if it's 
>java, there 
>>> > are several 3d java implementations, java3d is only one of them.
>>> >
>>> > Florin
>>> >
>>> > -----Original Message-----
>>> > From: Discussion list for Java 3D API 
>>> > [mailto:[EMAIL PROTECTED] Behalf Of 
>Alessandro Borges
>>> > Sent: Mittwoch, 21. Januar 2004 12:56
>>> > To: [EMAIL PROTECTED]
>>> > Subject: Re: [JAVA3D] how to help java3D rebirth ?
>>> >
>>> >
>>> >  On that Reuters article and in the links below all
>>
>>> > then talk about Java3D, and/or 3D features in Java, i.e. Java3D 
>>> > (dah!).
>>> >  James Grosling itself put Java3D & Jai in the sky.
>>> > I guess now is the time to join JCP 189 (Java3D 1.4), JCP 148 (3D 
>>> > Media Utilities) & JCP 231  , and give a constructive 
>participation 
>>> > in the Java Media APIs.
>>> >
>>> > http://www.sun.com/aboutsun/media/index.html
>>> > http://www.sun.com/aboutsun/media/features/mars.html
>>> >
>>> http://www.java.com/en/explore/everywhere/mars_rover.jsp
>>> > http://mars.telascience.org/
>>> > http://mars.telascience.org/softwaredownload
>>> >
>>> > Alessandro Borges
>>> >
>>> >  --- Gus <[EMAIL PROTECTED]> escreveu: > do you think it has to do 
>>> > with java3d or just java ?
>>> > >
>>> >
>>> >
>>> >
>>> 
>_____________________________________________________________________
>>> _
>>> >
>>> > Yahoo! GeoCities: a maneira mais fácil de criar seu web site 
>>> > grátis!
>>> > http://br.geocities.yahoo.com/
>>> >
>>> >
>>>
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