Hi,

I managed to use starfire in my application.
I just added startfire.jar to the classpath... (I'm using eclipse IDE)
Maybe I'm not sure to understand your problem. Can you describe it a little
bit more?

Franck



Franck Calzada:
http://www.geocities.com/calzada_us/Billard3D/Pool.html
<http://www.geocities.com/calzada_us/Billard3D/Pool.html>

                -----Original Message-----
                From: Discussion list for Java 3D API
<[EMAIL PROTECTED]>@SUNGARD On Behalf Of Ben Logan
<[EMAIL PROTECTED]>
                Sent: Thursday, January 22, 2004 10:44 AM
                To: [EMAIL PROTECTED]
                Subject: [JAVA3D] Starfire Loader

                Could someone please give a little info on how to use the
loader when packaging your application, I have been using for some time in
conjunction with a file loader dialog and that's fine, but now im trying to
access the files (.3ds) from within the executable JAR and its all falling
apart.

                Regards

                >-----Original Message-----
                >From: Ben Logan [mailto:[EMAIL PROTECTED]
                >Sent: 22 January 2004 09:01
                >To: [EMAIL PROTECTED]
                >Subject: Re: [JAVA3D] how to help java3D rebirth ?
                >
                >I have to agree with Frederic on this one! From the looks
of
                >things you really don't seem to be in a position to
criticise Java 3D.
                >Don't get me wrong; I think everyone on this site is
willing
                >to accept constructive criticism, but yours seems unfounded
                >and basically opportunism.
                >
                >>-----Original Message-----
                >>From: Frederic Barachant [mailto:[EMAIL PROTECTED]
                >>Sent: 22 January 2004 07:28
                >>To: [EMAIL PROTECTED]
                >>Subject: Re: [JAVA3D] how to help java3D rebirth ?
                >>
                >>What a bad shameless commercial plug....
                >>looks like you were looking for a way to insert an advert
about your
                >>thing..
                >>Whatever the reasons you did that API over J3D seems bad
to me, and a
                >>big unnecessary burden.
                >>Scenegraph is perfectly suited for lots of people, maybe
not you, but
                >>that certainly is not a reason for 'the failure'.
                >>There are tons of successful scenegraph APIs around, you
know....
                >>I strongly disagree with point most of your points.
                >>
                >>He.. and what a bad bunch of HTML pages... The colors used
                >let me think
                >>you're a coder, and the image maps a newbie at html..
                >>
                >>pffff..
                >>
                >>At 21/01/2004 21:30:00, you wrote:
                >>>Frankly, the scene graph model in Java 3D does not
present a
                >>robust and
                >>>flexible framework to describe the virtual world.
Consider the
                >>>following
                >>>points:
                >>>
                >>>1) This model does not present a natural way to describe
the world
                >>>around you;
                >>>2) This model does not have a robust way to handle user
interactions
                >>>with the virtual world;
                >>>3) You have no idea what time means in this model, so
it's
                >>difficult to
                >>>simulate dynamic behaviors of world objects.
                >>>4) It's never a easy work for ordinary programmers to
develop 3D
                >>>applications (consider most developers can write a nice
html page).
                >>>
                >>>I believe these are the main reasons to the fact that the
                >Java 3D has
                >>>not gained the massive popularity in the past few years.
If
                >>the Java 3D
                >>>development is still on this track, I don't believe it
will have a
                >>>bright future in the near term.
                >>>
                >>>Our product, the WorldShow3D browser, uses Java 3D APIs
in the pure
                >>>immediate model (mainly in graphics rendering), but it is
completely
                >>>built on a new world model, i.e., the Show Stage model.
We have
                >>>incorporated the most fundamental elements of a world
(i.e., space,
                >>>time, and human
                >>>interactions) into the software design, and the Show
Stage model has
                >>>overcome many limitations of the Scene Graph model in
other
                >>3D virtual
                >>>world framework.
                >>>
                >>>So I really think the combination of Java 3D APIs and the
Show Stage
                >>>model can bring the virtual environment to every
computer, and then
                >>>this can help Java 3D rebirth. Hope you can join me.
                >>>
                >>>Thanks,
                >>>
                >>>
                >>>Thomas Din
                >>>WorldShow3D Software Company
                >>>3717 Meadow View Dr.
                >>>Dexter, MI 48130
                >>>http://www.worldshow3d.com/
                >>>
                >>>You don't need to re-invent the world!
                >>>
                >>>
                >>>-----Original Message-----
                >>>From: Discussion list for Java 3D API
                >>>[mailto:[EMAIL PROTECTED] Behalf Of Len
Yencharis
                >>>Sent: Wednesday, January 21, 2004 10:06 AM
                >>>To: [EMAIL PROTECTED]
                >>>Subject: Re: [JAVA3D] how to help java3D rebirth ?
                >>>
                >>>
                >>>More JAVA3D--This article will appear in Jan 2004 issue
of
                >>Advanced Imaging.
                >>>Contact me if you want  a copy of the issue--it's being
printed now
                >>>
                >>>--
                >>>3D Digital Image Processing
                >>>Marketing and Technical Consultant
                >>>> Not in the Reuters article, I guess they don't care
about
                >'nuts and
                >>>> bolts' of a "internet language in Mars", but in James
Grosling
                >>>> article I found it:
                >>>>
                >>>> "... All of this 3-D, walk-through visualization is
using standard
                >>>> Java APIs like Java 3-D API, Java Advanced Imaging API,
Java
                >>>> networking APIs and the user interface APIs. ..."
                >>>>
                >>>> So, we are there ;)
                >>>>
                >>>> Alessandro Borges
                >>>>
                >>>> --- Florin Herinean <[EMAIL PROTECTED]> escreveu: >
On
                >>the original
                >>>> article, there was no mention of
                >>>> > Java 3D. Only java and 3-D
                >>>> > viewers, which may not necessarily be java. And if
it's
                >>java, there
                >>>> > are several 3d java implementations, java3d is only
one of them.
                >>>> >
                >>>> > Florin
                >>>> >
                >>>> > -----Original Message-----
                >>>> > From: Discussion list for Java 3D API
                >>>> > [mailto:[EMAIL PROTECTED] Behalf Of
                >>Alessandro Borges
                >>>> > Sent: Mittwoch, 21. Januar 2004 12:56
                >>>> > To: [EMAIL PROTECTED]
                >>>> > Subject: Re: [JAVA3D] how to help java3D rebirth ?
                >>>> >
                >>>> >
                >>>> >  On that Reuters article and in the links below all
                >>>
                >>>> > then talk about Java3D, and/or 3D features in Java,
i.e. Java3D
                >>>> > (dah!).
                >>>> >  James Grosling itself put Java3D & Jai in the sky.
                >>>> > I guess now is the time to join JCP 189 (Java3D 1.4),
                >JCP 148 (3D
                >>>> > Media Utilities) & JCP 231  , and give a constructive
                >>participation
                >>>> > in the Java Media APIs.
                >>>> >
                >>>> > http://www.sun.com/aboutsun/media/index.html
                >>>> > http://www.sun.com/aboutsun/media/features/mars.html
                >>>> >
                >>>>
http://www.java.com/en/explore/everywhere/mars_rover.jsp
                >>>> > http://mars.telascience.org/
                >>>> > http://mars.telascience.org/softwaredownload
                >>>> >
                >>>> > Alessandro Borges
                >>>> >
                >>>> >  --- Gus <[EMAIL PROTECTED]> escreveu: > do you think
it
                >has to do
                >>>> > with java3d or just java ?
                >>>> > >
                >>>> >
                >>>> >
                >>>> >
                >>>>

>>_____________________________________________________________________
                >>>> _
                >>>> >
                >>>> > Yahoo! GeoCities: a maneira mais fácil de criar seu
web site
                >>>> > grátis!
                >>>> > http://br.geocities.yahoo.com/
                >>>> >
                >>>> >
                >>>>

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>>_____________________________________________________________________
                >>>> _
                >>>>
                >>>> Yahoo! GeoCities: a maneira mais fácil de criar seu web
                >site grátis!
                >>>> http://br.geocities.yahoo.com/
                >>>>
                >>>>

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of
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