You could try to put all your objects under a TransformGroup and apply a scale factor to the transform3D of TransformGroup.
It simple: TransformGroup myTG = new TransformGroup(); myTG.addChild(....);//add your objects Transform3D t3d = new Transform3D(); t3d.set(10.0); myTG.setTransform(t3d); And every objects should lot bigger. Hope it help. Serge Selon Nicholas Pappas <[EMAIL PROTECTED]>: > Does altering the position on the Z-Axis not accomplish what you are > looking for? > > Flavius wrote: > > > here's a very wierd question... > > I've tried designing my room in Java 3D, exactly teh same size as in real > > life. > > > > The thing is...everything seems so small. Is there anyway to make the room > > seem bigger, without changing the actual values of the walls and such? > > Maybe changing teh viewplatform or something?? I don't know... > > > > Thank you > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".